17ec681f3Smrg### Before submitting your bug report:
27ec681f3Smrg- Check if a new version of Mesa is available which might have fixed the problem.
37ec681f3Smrg- If you can, check if the latest development version (git main) works better.
47ec681f3Smrg- Check if your bug has already been reported here.
57ec681f3Smrg- For any logs, backtraces, etc - use [code blocks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks)
67ec681f3Smrg- As examples of good bug reports you may review one of these - #2598, #2615, #2608
77ec681f3Smrg
87ec681f3Smrg
97ec681f3SmrgOtherwise, fill the requested information below.
107ec681f3SmrgAnd please remove anything that doesn't apply to keep things readable :)
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127ec681f3Smrg
137ec681f3Smrg### Description
147ec681f3Smrg
157ec681f3SmrgDescribe what you are doing, what you expect and what you're
167ec681f3Smrgseeing instead. How frequent is the issue? Is it a one time occurrence? Does it appear multiple times but randomly? Can you easily reproduce it?
177ec681f3Smrg
187ec681f3Smrg"It doesn't work" usually is not a helpful description of an issue.
197ec681f3SmrgThe more detail about how things are going wrong, the better.
207ec681f3Smrg
217ec681f3Smrg### Screenshots/video files
227ec681f3Smrg
237ec681f3SmrgFor rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos.
247ec681f3Smrg
257ec681f3Smrg### Log files (for system lockups / game freezes / crashes)
267ec681f3Smrg
277ec681f3Smrg- Backtrace (for crashes)
287ec681f3Smrg- Output of `dmesg`
297ec681f3Smrg- Hang reports: Run with `RADV_DEBUG=hang` and attach the files created in `$HOME/radv_dumps_*/`
307ec681f3Smrg
317ec681f3Smrg### Steps to reproduce
327ec681f3Smrg
337ec681f3SmrgHow can Mesa developers reproduce the issue? When reporting a game issue, start explaining from a fresh save file and don't assume prior knowledge of the game's story.
347ec681f3Smrg
357ec681f3SmrgExample:
367ec681f3Smrg
377ec681f3Smrg1. `Start new game and enter second mission (takes about 10 minutes)`
387ec681f3Smrg2. `Talk to the NPC called "Frank"`
397ec681f3Smrg3. `Observe flickering on Frank's body`
407ec681f3Smrg
417ec681f3Smrg### System information
427ec681f3Smrg
437ec681f3SmrgPlease post `inxi -GSC -xx` output ([fenced with triple backticks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks)) OR fill information below manually
447ec681f3Smrg
457ec681f3Smrg
467ec681f3Smrg- OS: (`cat /etc/os-release | grep "NAME"`)
477ec681f3Smrg- GPU: (`lspci -nn | grep VGA` or `lshw -C display -numeric`)
487ec681f3Smrg- Kernel version: (`uname -a`)
497ec681f3Smrg- Mesa version: (`glxinfo -B | grep "OpenGL version string"`)
507ec681f3Smrg- Desktop environment: (`env | grep XDG_CURRENT_DESKTOP`)
517ec681f3Smrg
527ec681f3Smrg#### If applicable
537ec681f3Smrg- Xserver version: (`sudo X -version`)
547ec681f3Smrg- DXVK version:
557ec681f3Smrg- Wine/Proton version:
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577ec681f3Smrg
587ec681f3Smrg### Regression
597ec681f3Smrg
607ec681f3SmrgDid it used to work in a previous Mesa version? It can greatly help to know when the issue started.
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627ec681f3Smrg
637ec681f3Smrg### API captures (if applicable, optional)
647ec681f3Smrg
657ec681f3SmrgConsider recording a [GFXReconstruct](https://github.com/LunarG/gfxreconstruct/blob/dev/USAGE_desktop.md) (preferred), [RenderDoc](https://renderdoc.org/), or [apitrace](https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown) capture of the issue with the RADV driver active. This can tremendously help when debugging issues, but you're still encouraged to report issues if you can't provide a capture file.
667ec681f3Smrg
677ec681f3Smrg### Further information (optional)
687ec681f3Smrg
697ec681f3SmrgDoes the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers?
707ec681f3Smrg
717ec681f3SmrgDoes your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`?
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