17ec681f3Smrg### Before submitting your bug report: 27ec681f3Smrg- Check if a new version of Mesa is available which might have fixed the problem. 37ec681f3Smrg- If you can, check if the latest development version (git main) works better. 47ec681f3Smrg- Check if your bug has already been reported here. 57ec681f3Smrg- For any logs, backtraces, etc - use [code blocks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks) 67ec681f3Smrg- As examples of good bug reports you may review one of these - #2598, #2615, #2608 77ec681f3Smrg 87ec681f3Smrg 97ec681f3SmrgOtherwise, fill the requested information below. 107ec681f3SmrgAnd please remove anything that doesn't apply to keep things readable :) 117ec681f3Smrg 127ec681f3Smrg 137ec681f3Smrg### Description 147ec681f3Smrg 157ec681f3SmrgDescribe what you are doing, what you expect and what you're 167ec681f3Smrgseeing instead. How frequent is the issue? Is it a one time occurrence? Does it appear multiple times but randomly? Can you easily reproduce it? 177ec681f3Smrg 187ec681f3Smrg"It doesn't work" usually is not a helpful description of an issue. 197ec681f3SmrgThe more detail about how things are going wrong, the better. 207ec681f3Smrg 217ec681f3Smrg### Screenshots/video files 227ec681f3Smrg 237ec681f3SmrgFor rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos. 247ec681f3Smrg 257ec681f3Smrg### Log files (for system lockups / game freezes / crashes) 267ec681f3Smrg 277ec681f3Smrg- Backtrace (for crashes) 287ec681f3Smrg- Output of `dmesg` 297ec681f3Smrg- Hang reports: Run with `RADV_DEBUG=hang` and attach the files created in `$HOME/radv_dumps_*/` 307ec681f3Smrg 317ec681f3Smrg### Steps to reproduce 327ec681f3Smrg 337ec681f3SmrgHow can Mesa developers reproduce the issue? When reporting a game issue, start explaining from a fresh save file and don't assume prior knowledge of the game's story. 347ec681f3Smrg 357ec681f3SmrgExample: 367ec681f3Smrg 377ec681f3Smrg1. `Start new game and enter second mission (takes about 10 minutes)` 387ec681f3Smrg2. `Talk to the NPC called "Frank"` 397ec681f3Smrg3. `Observe flickering on Frank's body` 407ec681f3Smrg 417ec681f3Smrg### System information 427ec681f3Smrg 437ec681f3SmrgPlease post `inxi -GSC -xx` output ([fenced with triple backticks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks)) OR fill information below manually 447ec681f3Smrg 457ec681f3Smrg 467ec681f3Smrg- OS: (`cat /etc/os-release | grep "NAME"`) 477ec681f3Smrg- GPU: (`lspci -nn | grep VGA` or `lshw -C display -numeric`) 487ec681f3Smrg- Kernel version: (`uname -a`) 497ec681f3Smrg- Mesa version: (`glxinfo -B | grep "OpenGL version string"`) 507ec681f3Smrg- Desktop environment: (`env | grep XDG_CURRENT_DESKTOP`) 517ec681f3Smrg 527ec681f3Smrg#### If applicable 537ec681f3Smrg- Xserver version: (`sudo X -version`) 547ec681f3Smrg- DXVK version: 557ec681f3Smrg- Wine/Proton version: 567ec681f3Smrg 577ec681f3Smrg 587ec681f3Smrg### Regression 597ec681f3Smrg 607ec681f3SmrgDid it used to work in a previous Mesa version? It can greatly help to know when the issue started. 617ec681f3Smrg 627ec681f3Smrg 637ec681f3Smrg### API captures (if applicable, optional) 647ec681f3Smrg 657ec681f3SmrgConsider recording a [GFXReconstruct](https://github.com/LunarG/gfxreconstruct/blob/dev/USAGE_desktop.md) (preferred), [RenderDoc](https://renderdoc.org/), or [apitrace](https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown) capture of the issue with the RADV driver active. This can tremendously help when debugging issues, but you're still encouraged to report issues if you can't provide a capture file. 667ec681f3Smrg 677ec681f3Smrg### Further information (optional) 687ec681f3Smrg 697ec681f3SmrgDoes the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers? 707ec681f3Smrg 717ec681f3SmrgDoes your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`? 72